One fine Saturday morning, you were on the adventure of a lifetime. You rode your bike up to the cave and parked beside it. “It looks just like any other cave,” you thought. You had never been this excited before. Jumping off your bike, you quickly gathered your belongings together. Josh wasn’t as eager as you. He sat on his bike for a few seconds longer, staring at the cave. “Do we have to?” Josh asked. “Of course, we have to!” you replied. “But it looks so creepy,” Josh muttered. “You’re not going to chicken out on me now, are you?” “What about the legend our parents warned us about?” Josh pressed. “What did I tell you before?” you questioned. “Our parents made up the legend because they didn’t want us to enter the cave.” “Well, is that so bad?” Josh nervously asked. “Look,” you said, losing patience. “Just get off that bike and follow me.” Josh knew he wouldn’t win this argument. Like a reluctant follower, he got off his bike and gathered his belongings. You carried a torch, ready for the darkness inside. Leading the way, you jumped over a big hole in the ground. Josh wasn’t so fortunate—he stepped onto it and fell into a giant pit. “JOSH!” you screamed, running to the edge. You looked down but couldn’t see him in the darkness. “JOSH!” you called again. This time, a faint murmur echoed from far below. “Hang on, Josh,” you shouted, “I won’t be long.” Luckily, you had rope slung across your shoulders. You tied one end around a tree stump and eased the rope down the hole, climbing carefully into the abyss. At the bottom, you flicked on your torch. Josh lay on the ground, dazed and in pain. He tried to stand but couldn’t—his ankle was sprained. “Don’t move,” you said. “I’ll find something to support you.” As your torch beam swept across the cavern, you froze. There are 3 Corridors stretched out in every direction. Now it’s your turn to decide, which corridors to go down

•Corridor 1: A narrow path with faint glowing symbols etched into the walls. • Corridor 2: A wider passage, echoing with distant dripping water. • Corridor 3: A silent, pitch-black tunnel where even the air feels heavy.

You step into the narrow passage, the walls pressing close on either side. The glowing symbols pulse faintly, as if they are breathing. At first, they seem random, but as you move deeper, the torchlight reveals that the markings form intricate patterns. Some resemble animals, others look like warnings carved long ago. The air hums with energy, and every step makes the symbols flicker brighter. You feel a strange warmth radiating from the walls, almost as if they are alive. Suddenly, the ground trembles beneath your feet, and a low rumble echoes through the cavern. Dust falls from the ceiling, and you realize the cave itself is shifting. Ahead, a hidden chamber opens, its walls covered in even more glowing runes. The chamber feels ancient, sacred, and dangerous. At the far end, three new paths reveal themselves: • Path A: A staircase descending into a chamber filled with glowing runes that pulse like a heartbeat. • Path B: A tunnel where a faint breeze carries whispers, as though voices are trying to reach you. • Path C: A jagged crawlspace that looks unstable, but something glimmers faintly inside.

• Path A: A staircase descending into a chamber filled with glowing runes that pulse like a heartbeat. • Path B: A tunnel where a faint breeze carries whispers, as though voices are trying to reach you. • Path C: A jagged crawlspace that looks unstable, but something glimmers faintly inside.

You descend the staircase, each step echoing like a drumbeat. The glowing runes pulse brighter the further you go, until the chamber below feels alive. The walls throb in rhythm, and the air grows warmer, almost suffocating. At the center of the chamber lies a stone pedestal, cracked and ancient. On it rests a shard of crystal, glowing faintly. As you approach, the runes flare, and the pedestal trembles. You sense that touching the crystal could awaken something powerful. Three exits open around the chamber: • Exit 1: A tunnel lined with crystals that hum softly, leading deeper underground. • Exit 2: A spiral staircase ascending into a glowing shaft of light. • Exit 3: A jagged passage where the walls drip with molten rock.

You step into the tunnel, and the faint breeze carries whispers that grow louder with each step. At first, they sound like words you can’t understand, but soon they form sentences. “Turn back… leave this place…” The walls are etched with claw marks, and the whispers seem to come from them. Your torch flickers, and for a moment, you see shadows moving just beyond the light. The tunnel opens into a cavern where the whispers become a chorus. Three paths stretch out:

You squeeze into the jagged crawlspace, the stone scraping your shoulders. The air is stale, and every movement feels dangerous. Yet, something glimmers faintly ahead. You reach a small chamber filled with broken relics: shattered pottery, rusted weapons, and scraps of parchment. One parchment glows faintly, as if enchanted. As you pick it up, the crawlspace rumbles, and new passages reveal themselves.

You walk into the wider corridor, the sound of dripping water growing louder with every step. The air is damp, and the walls glisten as though they are sweating. Your torch beam catches the shimmer of something metallic in the distance, and curiosity pulls you forward. The corridor opens into a vast underground pool. The water is perfectly still, yet ripples spread across its surface as if disturbed by an unseen hand. The sound of dripping echoes endlessly, making it impossible to tell where it comes from. You kneel at the edge, shining your torch into the depths, but the water is too dark to see through. Behind the pool, three more passages appear, each leading in a different direction. The atmosphere is heavy, and you sense that whichever path you choose will test your courage. • Path D: A narrow bridge crossing over the pool into darkness, where the ripples seem to follow you. • Path E: A side tunnel where the dripping grows louder, like a waterfall hidden deeper inside. • Path F: A rocky incline leading upward, with faint daylight seeping through cracks in the stone.

You step into the silent tunnel, and immediately the air feels heavier, pressing against your chest. Your torch barely cuts through the darkness, and every step seems swallowed by the void. The silence is so complete that you can hear your own heartbeat echoing in your ears. Then, a faint scratching sound breaks the silence. You spin around, torch raised, but nothing is there. The sound fades, leaving you unsettled. Pressing forward, you find a stone archway carved with strange markings. Unlike the glowing runes from before, these carvings are jagged, harsh, and unsettling. Beyond the archway, the tunnel splits into three directions. Each path feels wrong in its own way, but you know you must choose. • Path G: A spiral staircase descending deep into the earth, where the scratching sound seems to grow louder. • Path H: A straight tunnel lined with broken statues, their faces worn away as if erased on purpose. • Path I: A narrow crevice glowing faintly with red light, pulsing like fire trapped within the stone.