Two stories. One power that can rewrite the future.
Part One – The Experiment Deep inside Cave Death, James and Josh uncover an abandoned 1892 experiment created by Professor Lynx. When James activates it, an electric shock unlocks Dream Reality—visions that reveal moments from both the past and the future. A school fire, a kidnapping, and long‑buried family secrets begin to surface in his dreams, each pointing toward a mystery that time itself is holding together.
Part Two – The Basement
A new dream shows a man vanishing from a hospital elevator—and the disappearance is about to happen for real. As James follows the clues, he discovers a basement hiding a wormhole, a dangerous creature, and a nurse with deadly intentions. When his friends are taken back to 1860, James realizes the truth: to save the future, he must step into the past, stop the disappearance before it ever happens, and confront the darkness threatening to reshape Ian’s Peak forever.
Two stories. One power that can rewrite the future.
Part One – The Experiment
Deep inside Cave Death, James and Josh uncover an abandoned 1892 experiment created by Professor Lynx. When James activates it, an electric shock unlocks Dream Reality—visions that reveal moments from both the past and the future. A school fire, a kidnapping, and long‑buried family secrets begin to surface in his dreams, each pointing toward a mystery that time itself is holding together.
Part Two – The Basement
A new dream shows a man vanishing from a hospital elevator—and the disappearance is about to happen for real. As James follows the clues, he discovers a basement hiding a wormhole, a dangerous creature, and a nurse with deadly intentions. When his friends are taken back to 1860, James realizes the truth: to save the future, he must step into the past, stop the disappearance before it ever happens, and confront the darkness threatening to reshape Ian’s Peak forever.
Special Features – Dreams Can Be Dangerous (The original screenplay that started the stories)
Outside the outskirts of Perth, hidden deep within a cave system few people ever explore, two friends uncover the remains of an abandoned scientific experiment — a forgotten project left to rot in the dark. What they find is more than old machinery and broken notes. Something inside the cave is still active, still waiting, and it chooses one of the boys the moment he steps inside.
After the encounter, he begins slipping into Dream Reality — a strange, powerful state where dreams reveal the past, the present, and the future as if they are happening right before his eyes. But the ability doesn't stop there. The more the power grows, the more it changes him, unlocking abilities no one can explain and no one is prepared for. Objects shift when he concentrates. Shadows move when he dreams. And the experiment that awakened his gift may not be as dormant as it seems.
What began as curiosity becomes a dangerous connection to something created decades ago — something that was never meant to be found, and even less meant to be awakened.
Written in 1987 on a mechanical typewriter, Dreams Can Be Dangerous is the original screenplay that sparked the entire Dream Reality universe. Unedited and released for the first time in this special edition, it reveals the earliest version of the powers, mysteries, and dangers that would later grow into the stories that followed.
This is the first spark. This is where Dream Reality was born.
Henry Van Dyke has lived his life more times than anyone should. To the outside world he’s a cheerful, ordinary boy, but on his fourteenth birthday he dies—only to awaken again on the day he was born. Caught in an endless loop created by a powerful curse placed on his mother long before he existed, Henry relives the same life over and over. Desperate to save him, Kylie Van Dyke seeks out James Thompson, a student with the rare ability to enter Dream Reality. If anyone can unravel the Déjà Vu curse and free Henry from his repeating fate, it’s James… but time is running out with every reset.
Meanwhile, a very different mystery unfolds when a century‑old pirate play returns to the stage. During the performance, the actor playing Slimy Slim vanishes before the audience’s eyes. Most believe it’s part of the show—everyone except James, who has already seen the disappearance in a Dream Reality vision. His search for answers leads to a dangerous multiverse filled with pirates, crocodiles, and the ghosts of every performer who ever played the role. With Sam, Josh, Paul, and the cryptic clues in Professor Lynx’s journal, James steps into the role of Slimy Slim himself, risking everything to uncover the truth behind the cursed play.
Two curses. Two mysteries. One boy with the power to see beyond reality—facing challenges that stretch across time, dreams, and worlds